![]() ![]() An implementation is allowed to postpone garbage collection or omit it altogether. Let me know if you run into any problems with the addon or the project file.Objects are never explicitly destroyed however, when they become unreachable they may be garbage-collected. this new version listens for tablet events in addition to mouse and keyboard events. Note that ofWacomApp uses a modified version of Memo’s ofxMacOSX addon. it could easily be modified to send tilt data as well. This version sends pen coordinates and pressure, and also differentiates between the eraser and pen button. OfRunAppWithWacomTablet( new testApp() ) OfSetupOpenGL(&window, 1280, 720, OF_WINDOW) In main.mm, you’ll need to call ofRunAppWithWacomTablet( ofWacomApp * appName ) instead of ofRunApp. i created the ofWacomApp addon, which is more like a modified version of ofBaseApp, so the oF application needs to be structured in a slightly different manner. Ok, thanks to theo and memo’s cocoa window developments, i was able to get the data from the wacom tablet in oF on a mac. Mutliple Wacom tablet input with support for Touch Strips and Express Keys. ReacTIVision / TUIO protocol support with custom interpretation for greater ease of use. MIDI I/O : Ableton Live, Apple Logic Studio, Traktor, virtually all MIDI enabled software and devices Symbolic Sound Corporations Kyma sound design workstation hi precision driver Bamboo and Intuos 3 tablets are supported with touch strips and express keys. Raw IR Mode: 4 tracked points with coordinates and sizes Up to 6 connected Wiimotes at the same time Perfect Pairing technology (helps fixing a problem with Mac OS X and Wiimote connection) In particular, I’m finding it’s support for a wide range of input peripherals unexpectedly useful (up to 6 wiimotes!) It’s not free, but there’s a 30 day demo. “OSCulator is a software that links your controllers to your music and video software. In the end, I found an easier route than developing Wacom support myself, which might be interesting for your application too: So…that’s a bit too much for me…any cocoa/carbon events and C++/objective C expert around? or anyone can shed some light on this? If you wan to disassociate the tablet data from the cursor, then you will need to contact Wacom for more support." (You can also use this call from Cocoa.) If you do this, you will need to optimize your app to operate on more than one piece of mouse/tablet data before updating the screen or else you will have very laggy performance. ![]() You can turn off mouse coalescing via the Carbon SetMouseCoalescingEnabled() call. This means that you may lose some tablet data. OS X coalesces mouse events, and tablet data is embedded in mouse events. Then you query your singleton for the tablet data on an as needed basis. This object constantly updates its internal state with the current tablet data from the event tap. Register for event taps with some singleton c++ object. You could do a polling mechanism with event taps. You can even wrap all the Obj-C into a c++ wrapper class that the rest of your code accesses. Now that you have a native event, you can do things like. Then in your mouse handler, do NSEvent *event =. mm file (Objective-C++) so you can mix Obj-C and c++ in the same source file. In Cocoa, you would have to make sure you code file is a. The easiest thing to to may be to just get the current event and pull the tablet data out of that. "I’m don’t know if OF is built on top of carbon or cocoa, so it kinda depends on that. The info at seems very low-level and quite hard to deal with, and i’ve contacted a former wacom programmer who told me: I’ve found this thread, and i was wondering if anyone has got a wacom tablet fully working with openframeworks and mac os x…ofw mouse events do not capture all wacom buttons, have a big delay in mouse movements and of course do not capture tablet’s pressure and additional parameters… ![]()
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